Friday, July 27, 2007

Review – Raptor Island

I don’t think they’re even trying anymore. This starts out as some mish-mash about a Navy SEAL team pursuing terrorists to an island in the South China Sea (where apparently the weather is like autumn in Romania). Then a bunch of velociraptors show up and start eating people, a turn of events that seems to surprise nobody. Seriously, the whole cast is like, “oh, velociraptors.” Like their jobs as commandos or terrorists constantly pit them against giant carnivorous lizards that have been extinct for millions of years. Better yet are the special effects. In other reviews I’ve griped about CG that turns out to be no better than the average Xbox offering, but here it isn’t even that good. The raptors stand stiffly next to their victims and continue to munch oblivious to how many times they’re getting shot. Every once in awhile one will just sort of tip over and die. The result is a lot like the brain-rotting experience of sitting around and watching somebody else play a bad video game. Somebody who isn’t especially good at the game, either, but ends up winning because the game’s AI has the brains of a Frisbee and the monsters just stand there like clay pigeons and take shots until they flop over. See if desperate

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