Friday, November 4, 2011

Review – Resident Evil: Degeneration

I like cut scenes in videogames. They provide an opportunity to rest weary fingers, stand up, stretch, maybe even pause for something to eat (or at least a bathroom break). A good set of cut scenes can even weave an interesting plot into what might otherwise be a mindless shooter. But an hour and a half of cut-scene-worthy animation passed off as a movie? Nah, doesn’t work. See if desperate

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